Continuing the discussion from What is next after" Flat" design? (Ui/UX discussion):
I wanted to spin this off into a new topic. The idea of schools of design specifically for digital (or interaction) is an interesting one to explore.
What makes a “school of design”? Is it a style? philosophy? world view? IMO, the best ones combine all three, and often the style/aesthetic of the school is largely dictated by a formalization of their world view into artifacts.
For example, if you take the world view that everything is interconnected through technology (not saying it’s right or wrong), how would that impact aesthetic choices around graphics, interactions, and even the types of objects you put into the world?